Batch game UI reskinning
For large sets of small buttons, icons, props, and character slices, with cost optimization that preserves production usability.
Example request for your agent
Restyle ./old-ui as paper-cut fantasy. Preserve transparency, filenames, and every size, with cost as the priority.
You provide
The source asset folder, target art direction, transparency requirements, and a cost, balanced, or quality preference. Model, size, and quality can also be fixed explicitly.
Delivered result
A drop-in reskinned asset tree with matching filenames and dimensions, plus a resumable manifest and actual credit record.
The tool handles
- 1Scan the tree and record each relative path, pixel size, format, alpha channel, and content fingerprint.
- 2Choose the cost strategy for the job, use lower-cost settings for small assets, and reversibly pack compatible files into transparent atlases.
- 3Request transparent output first, call background removal only for opaque results, then split, crop, and restore the original tree and dimensions.